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Space Shuttle – 1987 Williams
Playing head-to-head with a friend (or enemy)? Look out! Your opponent is able to release your hard-earned locked balls by starting multiball themselves. It’s safest to lock only one ball, then start a two-ball multiball right away on the same ball. Struggling to lock a second, failing, and ending your turn with no multiball may …
Foo Fighters Premium – Stern 2023
Pay close attention to the “Overdrive” arrow if it’s lit in the left outlane. Holding up the left flipper as the ball drains will return it to the bottom of the right flipper, putting it back in play and continuing your ball. Having accomplished this, immediately shoot a shot with the right flipper to collect …
KISS – 1979 Bally
The goal of this game is to spell K-I-S-S as many times as possible. The drop target row to the left of the playfield will ALWAYS complete K-I-S-S, so use it strategically! If you only have one letter to go to complete K-I-S-S, it may be a better idea to shoot that letter’s target directly. …
Joust – 1987 Williams
There’s a lot to look at in this game…but focus on your drop targets. The left row multiplies your bonus, while the right row will score the lit value when the targets are complete. Watch out, however – if your opponent completes their drop targets before you do, yours will pop up again, setting you …
RUSH Premium – Stern 2022
Playing a multiball and want an extra safety net? If the Mystery Award question marks in front of the scoop are lit, shoot for it. During your first multiball, the Mystery Award will always add another ball to the playfield, converting a 2-ball brawl into a 3-ball frenzy.
Demolition Man – 1994 Williams
When shooting for the Cryo-Claw (right ramp), dropping the ball into the “Lock Freeze” option will award you all the locks required for the next multiball. If your locks are already earned, this option will immediately start multiball, and is arguably an easier shot than the more obvious Start Multiball shot through the left orbit.
Black Knight 2000 – 1989 Williams
Completing all the letters in W-A-R begins a hurry-up score at the left ramp for big points. A skilled player can learn to impulsively shoot the ramp with a single flip to collect the maximum hurry-up value before it counts down!
Roller Disco – 1980 Gottlieb
Master the plunger and plunge through the flashing A, B, C, or D light at the top of the playfield. You’ll instantly earn some bonus multipliers and extra points to start your ball.
Rolling Stones – 1980 Bally
Hit the pink 1, 2, 3, 4, and 5 lights to advance your bonus multiplier – 20,000, 40,000, or 60,000 will be awarded at the end of EVERY proceeding ball depending on how many times you’re able to complete the number sequence. These points are nothing to sneeze at in a game where high-value shots …
Frontier – 1980 Bally
Any of the drop targets positioned in a line to the left of the playfield multiply your Frontier Bonus, light the spinner for 1000 points per spin, (middle right) and open the gate to the Collect Bonus Lane (top right). Your Frontier Bonus is displayed in lights across the center playfield. A maxed out Frontier …
Black Hole – Gottlieb 1981
Frustrated after losing your ball prematurely in the lower level? Knock down one bank of drop targets on the lower playfield to open the gate and earn a successful Re-Entry. Mike Remembers: This is one of my all time favourite games, and was at Hampton Park Bowling Alley when it was new. It was right …